Video games with violent storylines have often been linked as a primary cause of aggression among the gamers. However, some studies have come out to dispute that notion since the violent nature of the player is not the primary cause of aggression but due to lack of mastery of the games and the players’ experiences of failure. According to Ferguson et al., (2008) a player is likely to exhibit aggressive behaviour if he/she fails to master the game or its controls, factors that result in the player missing targets or rather performing poorly in that particular game. A research conducted by Anderson et al., (2008) indicated that regardless of whether a video game is violent or not the gamers tend to depict aggression once they fail to master the game or its controls. It is prudent that gamers are often spotted throwing away the gamepads or displaying some aggressive behaviour even when playing conventional gamers such as FIFA 15 that does not have any form of violent content.
Similarly, even in real life situations aggression among the player occurs when they fail to meet their target since their ego is technically jeopardized since they have a feeling that they are not good enough as they initially thought. Ideally, gamers tend to remain calm when they are at the easy levels of any game regardless of whether it is violent or not. The situation changes when they progress to difficulty levels whereby they meet tougher challenges that provoke their mastery of the game, it is at this point that aggression develops. Thus, it is evident that aggression is a side effect of frustration that culminates from an individual’s experiences of failure rather than from the game’s content (Weber, Ritterfeld and Mathiak, 2006).